Genre: First-Person Shooter
Developer: Battlefield Studios
Publisher: Electronic Arts
Release Date: October 10, 2025
PS Studios Game? No
PSVR2 Compatible? No
Metacritic Score: 83
PSSR? Yes
RT? No
Highest Resolution: 1440p to 4K PSSR
Highest FPS: 120fps
balanced: 1296p-1440p DRS to 4K PSSR at a basically locked 60fps (quick 1-2fps dips in more demanding scenes).
performance: 1080p-1440p DRS to 4K PSSR at usually around 100-110fps. Lower quality shadows/lighting/occlusion (GTAO instead of SSGI), terrain, SSR, and LODs.
Disclaimer: BF6 uses PSSR1 natively, so this page still displays PSSR1 metrics. However, as of September 26, the 'Enhance PSSR Image Quality' toggle (which forces PSSR2 upscaling) is activated by default. PSSR2 was made the default because it resolves a sharper, more stable image and removes PSSR1's film grain-like noise. Digital Foundry also reviewed BF6 with PSSR2 and confirmed these improvements (especially in foliage), so PSSR2 is recommended.
Base PS5 balanced mode has similar DRS/framerate to Pro. However, it uses Pro performance mode's inferior GTAO compared to Pro's SSGI, resulting in less realistic lighting/occlusion. Base PS5 performance mode uses GTAO, has lower DRS (1080p-1224p), and runs at a lower 80-95fps compared to Pro performance mode. Base PS5 also uses FSR to upscale, however, Pro's PSSR1 resolves a sharper 4K-like image with more detail outside of foliage, which can look softer (fixed with PSSR2).
While both Pro and base PS5 performance modes have worse visual settings, cutbacks are worse on base PS5. Menus are 30fps and cutscenes are capped at 60fps in all modes. In REDSEC, the DRS and performance mode framerate on both consoles are slightly lower than previously stated due to the increased BR scale.